RECORDED · REPLAY

Quest F1 Table — Mexico City

A mixed-reality circuit table for Quest 2. Twenty-two stylised micro F1 cars, in team colours, running a real recorded session across a miniature landscape — stepped green land, a hill, a small forest, a pond, paths and lamps, and a lit city quarter around a neon-lit ribbon — driver photos floating over every car, the pit lane and buildings on the map, and the session's full data on floating panels.

This browser could not start WebGL, so the table cannot be drawn here. Try the Quest Browser on the headset, or a current desktop browser — the page itself is fine, the drawing surface is what is missing.
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WHAT THIS IS

This is a recorded replay, baked into the page — the real Mexico City qualifying session of 31 October 2026 (recorded across ten minutes, 21:08–21:18 UTC; the table loops the closing minutes of that window, when the whole field was out on its final runs — the long mid-window lull, with every car sitting in its garage, is not looped), carried in the page because the headset makes no live calls in this stage. Every car sits on a measured position from that session's feed, or on the straight line between two measured positions; the picture runs about twelve seconds behind the replay clock so it can interpolate rather than guess, and a car whose data goes stale disappears rather than invent a position. The tower and panels are read from the same recording and always show the state as of the moment you are watching — never a message, stop or lap from the future.

Each car carries a photo bubble: the driver's openly licensed portrait in a team-colour medallion. Point at one and click to open his profile card — position, best lap, tyre and stint, all as of the moment on the table. One honest exception: car #50 was driven in this session by Ryo Hirakawa, a stand-in for whom no openly licensed portrait exists in the set — his bubble is a drawn monogram, never another driver's face.

The pit lane is on the map now — lane, pit boxes, pit wall, a glass-fronted pit building and a control tower along the main straight — and the circuit wears grass, red-and-white kerbs and a neon edge line in Italian colours. The buildings around the circuit stand on real OpenStreetMap footprints; their heights are stylised where the map carries none, and the signature structures (pit building, tower, grandstands, the stadium bowl) are stylised interpretations, drawn from public reference as plain geometry — not copied models. In a qualifying window the pits are layout, not activity: no pit stops are faked on the map.

The gaps column on the tower is each driver's best-lap delta from the laps feed — the intervals feed records nothing for qualifying, and the panel says so rather than inventing race gaps.

The land itself is now a diorama, finished like an exhibition model: the infield rises in stepped terraces to a proper hill, gravel paths and warm lamps thread between the structures, and the whole table is framed in a continuous neon edge-light while the city blocks glow warm at dusk. The planting has grown up in this pass: the forest is built from proper little game trees — tapered trunks under clustered canopies, round broadleaf crowns and stacked-cone pines, every one a different height, turn and shade — grass blades stand along the paths and the ribbon's edge, every soil, rock and lawn face carries grain instead of flat colour, vines creep at random lengths over the stadium, the stands and down the table's own outer faces, and the pond reflects the dusk sky and flows toward a small animated waterfall with a foam ring where it lands. One honest line about all of that: the terrain relief, water and planting are stylised diorama art; the circuit itself is flat and the data is real. The feed reports where each car is, not how high — the racing line stays level because there is no elevation in the data.

The table has a home now. In the Real Room it stands in your own room through passthrough; choose FRONT, LEFT or RIGHT on the CONTROLS plate or the small tabs on its front rim and it snaps there — about 1.1 metres to your left or right for the side homes, turned about 25° toward you — and it remembers the spot, along with turns and size changes made with the sticks. A glowing MOVE tab on the front rim is the direct way: point, hold the trigger, carry the table at a steady distance (thumbstick up/down pushes it farther or nearer), and release to set it down where you want it; that dropped spot is remembered too. The second home is a Virtual Room: a dark exhibition lounge built around the same table, with the circuit drawn in light on a glowing map wall titled “MEXICO CITY · QUALIFYING · RECORDED”. Presets shift the table inside that room; everything else — cars, panels, radio, follow, lasers — works the same in either home.

Three cockpit instruments join the table in this pass. A CONTROLS plate opens on your first entry and explains every control in plain lines; a ? button on the table's front edge reopens it at any time. The Team Radio panel is a player now: pick a driver with PREV / NEXT, tap one of his clips to hear it, stop it with the STOP chip, or leave his LISTEN on and he plays by himself at his moment. And any driver's profile carries a FOLLOW chip: a light pillar and ring ride his car while a pop-up card travels with him — photo, position, live speed from the car's own recorded feed, best and last laps, tyre, and a strip carrying Robert's two Antonelli calls. A CENTRE chip snaps the table so the followed car sits in front of you.

IN THE HEADSET

DRIVER PHOTOGRAPH CREDITS

The bubble and profile photographs are openly licensed images from Wikimedia Commons / Openverse, curated 2026-10-31, square-cropped and downscaled for the table (for CC BY-SA images, that crop is the change made). Full credits also live in PHOTO-CREDITS.md beside the page.

NOR — Lando Norris. Photo: Steffen Prößdorf (original) / Mb2437 (derivative work), CC BY-SA 4.0, via Wikimedia Commons

VER — Max Verstappen. Photo: Steffen Prößdorf, CC BY-SA 4.0, via Wikimedia Commons

LEC — Charles Leclerc. Photo: Gabriel Hutchinson, CC BY-SA 4.0, via Wikimedia Commons

HAM — Lewis Hamilton. Photo: Jen Ross, CC BY 2.0, via Wikimedia Commons

PIA — Oscar Piastri. Photo: Liauzh, CC BY 4.0, via Wikimedia Commons

RUS — George Russell. Photo: Jen Ross, CC BY 2.0, via Wikimedia Commons

ANT — Kimi Antonelli. Photo: Steffen Prößdorf, CC BY-SA 4.0, via Wikimedia Commons

ALO — Fernando Alonso. Photo: United Autosports, CC BY-SA 2.0, via Wikimedia Commons

STR — Lance Stroll. Photo: Lukas Raich, CC BY-SA 4.0, via Wikimedia Commons

GAS — Pierre Gasly. Photo: Morio, CC BY-SA 4.0, via Wikimedia Commons

COL — Franco Colapinto. Photo: Yu Chu Chin, CC BY-SA 4.0, via Wikimedia Commons

SAI — Carlos Sainz. Photo: LucaFazPhoto, CC BY-SA 4.0, via Wikimedia Commons

ALB — Alexander Albon. Photo: JazzyJoeyD, CC BY-SA 4.0, via Wikimedia Commons

HUL — Nico Hulkenberg. Photo: Liauzh, CC BY 4.0, via Wikimedia Commons

BOR — Gabriel Bortoleto. Photo: Yu Chu Chin, CC BY-SA 4.0, via Wikimedia Commons

LAW — Liam Lawson. Photo: Yu Chu Chin, CC BY-SA 4.0, via Wikimedia Commons

LIN — Arvid Lindblad. Photo: Yu Chu Chin, CC BY-SA 4.0, via Wikimedia Commons

PER — Sergio Perez. Photo: Grahampurse, CC BY-SA 4.0, via Wikimedia Commons

BOT — Valtteri Bottas. Photo: Yu Chu Chin, CC BY-SA 4.0, via Wikimedia Commons

BEA — Oliver Bearman. Photo: Liauzh, CC BY-SA 4.0, via Wikimedia Commons

OCO — Esteban Ocon. Photo: Rrtb505050, CC0 (public domain dedication), via Wikimedia Commons

HAD — Isack Hadjar. Photo: Yu Chu Chin, CC BY-SA 4.0, via Wikimedia Commons