RECORDED · REPLAY

Quest F1 Table — Mexico City

A mixed-reality circuit table for Quest 2. Twenty-two stylised micro F1 cars, in team colours, running a real recorded session on a raised ribbon — with the circuit's real city block around it and the session's full data on floating panels.

This browser could not start WebGL, so the table cannot be drawn here. Try the Quest Browser on the headset, or a current desktop browser — the page itself is fine, the drawing surface is what is missing.
Loading the recorded session…

WHAT THIS IS

This is a recorded replay, baked into the page — the real Mexico City qualifying session of 31 October 2026 (recorded across ten minutes, 21:08–21:18 UTC; the table loops the closing minutes of that window, when the whole field was out on its final runs — the long mid-window lull, with every car sitting in its garage, is not looped), carried in the page because the headset makes no live calls in this stage. Every car sits on a measured position from that session's feed, or on the straight line between two measured positions; the picture runs about twelve seconds behind the replay clock so it can interpolate rather than guess, and a car whose data goes stale disappears rather than invent a position. The tower and panels are read from the same recording and always show the state as of the moment you are watching — never a message, stop or lap from the future.

The buildings around the circuit stand on real OpenStreetMap footprints; their heights are stylised where the map carries none. The gaps column on the tower is each driver's best-lap delta from the laps feed — the intervals feed records nothing for qualifying, and the panel says so rather than inventing race gaps.

One honest limit: the feed reports where each car is, not how high — so the table is level and the ribbon stylised. There is no elevation in this picture because there is none in the data.

IN THE HEADSET